is my yugioh deck a good one?
techno_lad10 asked:
normals:
3 ojamas
empres mantis
opticlops
island turtle
blue eyes
jery bean man
illusion faceles mage
dark blade
steel ogre 2
n aqua madoor
mystic horsman
spiral serpent
wity phantom
luster dragon 2
darkfire soldier 1
Effects:
armed drags 3 and 5
anteatereatingant
rescueroid
levia dragon
cyber gymnast x2
griggle
karate man
ragin earth
command knight x2
swift brdman joe
wirlwind weasel
proto cyber drags x2
eagle eye
scarr
dark catapulter
steamroid
jetroid
marionete mite
dd warrior lady
layard liberator
mask darkess
batteryman d
wicked worm beast
ancient gear
big eye
s battleguard
cannon soldier
avalanching aussa
vampire orchis
supply
saber beetle
m swordman 2 and 4
sand moth x2
hane hane
gilford
ryukokki
gearfried sordmaster+knight
n maneater bug
monk fighter
fire sorcerer
p draw frog
cyber kirin
proto machin king
cyber cyclopean
bomb. beetle
exiled force
moai cannons
magic:
mist body
remove trap
continued in #2
Arlie
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normals:
3 ojamas
empres mantis
opticlops
island turtle
blue eyes
jery bean man
illusion faceles mage
dark blade
steel ogre 2
n aqua madoor
mystic horsman
spiral serpent
wity phantom
luster dragon 2
darkfire soldier 1
Effects:
armed drags 3 and 5
anteatereatingant
rescueroid
levia dragon
cyber gymnast x2
griggle
karate man
ragin earth
command knight x2
swift brdman joe
wirlwind weasel
proto cyber drags x2
eagle eye
scarr
dark catapulter
steamroid
jetroid
marionete mite
dd warrior lady
layard liberator
mask darkess
batteryman d
wicked worm beast
ancient gear
big eye
s battleguard
cannon soldier
avalanching aussa
vampire orchis
supply
saber beetle
m swordman 2 and 4
sand moth x2
hane hane
gilford
ryukokki
gearfried sordmaster+knight
n maneater bug
monk fighter
fire sorcerer
p draw frog
cyber kirin
proto machin king
cyber cyclopean
bomb. beetle
exiled force
moai cannons
magic:
mist body
remove trap
continued in #2
Arlie

April 29th, 2009 at 1:45 am
Christiana
ok
ill give u 8/10
April 29th, 2009 at 10:49 am
Jaunita
wow you still play with yu gi oh, that show was only good when yu gi was in it.
May 1st, 2009 at 11:48 pm
Ellis
hi
i am really sorrry, but your deck isn’t a good one.
you shoudn’t keep too many high levelled monsters who need tributes like 2 or 3.That’s my advice to you, it will really help you.
bye.
May 4th, 2009 at 6:01 pm
Arianne
Firstly, you seriously have too many cards. Let me tell u the basics of a good deck:
Include less than 5 high lvl monsters
Have trap n spells blaster like mobius n jinzo
Have high att lvl 3
Have monster blasters like ground mole
Have trap cards to stop oppnents attack EVERY turn.
Monsters like blue eyes are totally useless. They need 2 tributes, and one compulsory will send it back to your hand.
Don’t bother about yor ojamas, i can clear it with vortex. No offence, but remove ALL your normal monsters….
As for effects, you have good ones like noble maneater and exiled force, this is good. Wall of illusion is not that flexible, use ground mole instead. Remove gearfried swordmaster, just think this way: you are losing, and all your hopes depend on your next card, and you drew swordsmaster, and have no release restraint whatsoever, your doomed.
Remove trap is kinda useless, use trap jammer instead. Mini monsters like p draw frog should be removed, keep proto machine king dat rox. I dont see the point in batterty man….
Overall : Traditional: 6/10
Advanced: 2/10
An ok traditional deck, where u try to convert to non banned cards…… GOOD LUCK IN YUGIOH!!!!
May 4th, 2009 at 11:29 pm
Judith
hey man no offense bu tthis deck needs some work i suggest getting a theme take out the ojamas only go with effect monsters and take out blue eyes go to yugioh-card.com
look at the forbidden list and take out all the forbidden cards
hoped i helped good luck
May 6th, 2009 at 5:07 am
Jacalyn
this deck is crap you have cards in it that dont belong there, i bet you put random cards together that have good effects go with a them deck i recomend a cyber dragon or a dark world deck, but sorry man i give it a 2/10
May 6th, 2009 at 4:12 pm
Lennie
Way to big. Limit to 40 cards if possible. Good build to start with is 20 monsters, 10 spell and 10 trap. Then adjust to play style and your metagame.