Rate my deck fusion deck pls?
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Monsters x20
The Earth – Hex-Sealed Fusion x2
The Light – Hex-Sealed Fusion x3
The Dark – Hex-Sealed Fusion x3
King of the Swampx3
Black Luster Soldier x3
Manju of the Thousand hands x3
Senju of the thousand hands x3
Spells x10
Polymerization x3
Lightning Vortex x3
Heavy Storm x1
Giant Trunade x1
Monster Reborn x1
Megamorph x1
Traps x10
Magic Jammer x3
Seven tools of bandit x3
Dark bribe x2
Compulsory Evacuation Device x2
Extra Deck
Dragon Master Knight x3
Ok, so basically my strategy is to draw at least a fusion material (ex. the hex sealed fusion monsters) and a thousand hands/luster plus ploy/king of the swamp, so i can summon dragon knight, idc for my lifepoints because as long as i survive i can use megamorph for a otk, and the vortexs for clearing the field and traps to protect…
rate pls???:D
Javier
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Tagged with: Bribe • Monster • Ploy
Filed under: Drawing Dragons
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Katy
I think you should add some Miracle fusions and overload fusion
Jackeline
for traps you could just remove the magic jammers and put magic drain, replace seven tools of the bandit with royal decrees(if so remove magic drains) and what is better is for traps just having three royal decrees and three solemn judgements because solemns pay life points you are guaranteed to have megamorph work and you may want shooting star bow ceal to attack directly with them. also you discard too much with lightning vortex and i thought only two polymerizations were allowed for advanced format and instead of giant trunade have MST. could use shining angels to get out a light hex fusion from your deck as well.